Friday, April 30, 2010

#MSET Session 4: Digital Game-Based Learning in the Classroom

Presented by Ryan Schaaf of Howard County.

The last time I attended a session on using games in education I was under whelmed, but I think that was more from the presenter than the subject.  I am cautiously optimistic.

  • First paper handout I've seen this conference.  Printed PowerPoint slides.

  • "Let's start with your Door Prize!  ... I left it at home."  It was cards for a contest for a game called "Legend of Zork."

  • In games the teacher is the guide and students learn through exploration.

  • "Mirrors how humans think and how the mind works."

  • His slides are walls of text.  I don't think it's hurting his presentation too much though.  He's not just reading the slides, and paging through the handout shows that these are just to front-load background information.

  • Gaming appeals to multiple intelligences. (Yay, Gardner!)

  • "Teaches without its main purpose as teaching."

  • Can be used to train in low-risk environments. Military, Aviation, Medical, Financial, and so on.

  • Motivation, Instructional Strategy, Closure, Assessment, Review, Reteach.

  • Current slide is showing the cover of GTA4 (very violent, not for kids) and the hunting scene from Oregon Trail (with LOTS of dead animals).

  • Gaming DOES NOT EQUAL babysitting.  (Same deal with TV, movies, Discovery Education Streaming, etc. - It needs a purpose!)

  • "The teacher has to be there to guide and direct."

  • Use careful and deliberate search terms to find high quality educational games.

  • Showing a sample game on composting from http://bravekidgames.com/

  • Lore of the Labyrinth from Thinkport.  I think I've seen this game presented at this conference before.  It teaches math but not in a dry style.

  • http://shodor.org/activities/ for High School students.

  • Quia - pay to make games but play them for free.  I've toyed with this before.  They have a free trial.

  • Thinkfinity.org - Engineering

  • Showing data concerning gaming activity.  Students did not just enjoy it, they also spent more time engaged in the lesson.

  • "I'm not saying it should always be used, I'm saying it's a good tool and at least as effective as other strategies."

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